Saturday, January 4, 2020

The Terrible Acts in The Book of Judges


Here is another question from Facebook, where I asked anyone to reply with questions about God and the Bible.

Question:
The treatment of women in the Old Testament. Read Judges 19, where a man casually gives a woman over to be raped and killed.

“Look, here is my virgin daughter, and his concubine. I will bring them out to you now, and you can use them and do to them whatever you wish. But as for this man, don’t do such an outrageous thing.”

It gets worse from there. A lot worse. And this isn’t even the story of Lot.



Answer:
The quick answer here is you are absolutely right. The treatment of his concubine is horrible. There are many terrible things that happen in the book of Judges, and it is here that we need to look at the context of what this book is all about.

“In those days there was no king in Israel. Everyone did as they saw fit.”

This is a common phrase throughout Judges. Quick summary of this book: the Israelites, after Joshua died, had no leader and forgot about the miracles that God had performed to help them escape from Egypt and get to the promised land. Without a leader, the people fell into idolatry, sin, and at times anarchy. They did whatever they wanted, and whatever they thought was right. God would then need to raise up a Judge to discipline the Israelites and eventually lead them back to God – which then the people would forget God and their promise again, and the cycle would repeat.

It is not a good part of the story. The depravity that occurs in the book is awful, no question there. So why is it included in the Bible? And does this really point towards the Bible showing that women can be treated so badly and have people get away with it?

I have heard some Jewish scholars in debate talk about how the Old Testament paints some pretty ugly pictures of their people, and that appears to be some proof for the validity of the Bible. What person in their right mind would try to write a story that has so many negative aspects to it, and then use it as justification to get people to believe in the god that it represents? The Jews do not hide the fact that things like this happened. Instead, they remember it so that it can be used as a lesson of how not to act and behave.

Let’s look at this passage that has been referenced, Judges 19. It would be a mistake to say that this is representative of the entire message of the Bible. The Levite here gives up his concubine to be raped and she dies as a result of the experience; he is in the wrong, plain and simple. However, remember the line that is a theme of this book? For chapter 19, the first line is, “Now in those days, Israel had no king.” It isn’t an excuse for his sinful behaviour, it is simply a commentary and reminder: Israel had no king, they had forgotten God and His commandments, and did whatever they wanted thinking it was right and okay to do so. This Levite doesn’t seem to care at all that his concubine is dead and seems completely unphased at her death. When he gets back to his own home, he cuts her body up and sends pieces to the other tribes, inciting anger from them all.

Basically, what is happening here is that the Levite did wrong, but then blames the tribe of Benjamin for what happened instead of taking any responsibility for his actions, and then he encourages the rest of Israel to punish Benjamin for what they have done. They raise an army! Instead of him asking forgiveness or owning up to his mistakes, he sends the armies of Israel to attack one of their own tribes. It really is absurd – “How dare you rape and murder the concubine I carelessly threw out into the street? Now I’ll show you!”

So, the men who raped and murdered that woman, do they get away with it? No. In fact, the war here is quite bloody and brutal, and the tribe of Benjamin is almost wiped out completely – and this just starts another section of the book of Judges where more terrible things happen.

The primary message of the book of Judges is that God will not allow sin to go unpunished, but He is also compassionate and shows mercy along with His judgement. Israel was God’s chosen people – God was their King, but they had forsaken their covenant established at Mount Sinai. God disciplines them for following other gods, disobeying laws, blatant immorality, and committing acts of evil. Yet they were still His chosen people, so God sends Judges when the Israelites cry out for mercy. These Judges were godly people who were leaders to try and deliver the nation. Eventually, this cycle leads to the people getting a central monarch, a king chosen by God as His intermediary, in the hopes that this would help the people to remember God and stop sinning (which doesn’t entirely work – but that’s a different book).

There are some lessons to be learned from Judges: that we must remember to keep God as the pointer of our moral compass; that when we fail to remember God, to ask forgiveness and seek if possible to fix it; and that we need to be wary of hedonism and anarchy, doing things our own way instead of thinking of others needs and God’s will. Bottom line, Judges can be looked at as what not to do.
To address the treatment of women in the Bible, this single passage from Judges is not indicative of all women in the Bible. When Jesus arrives on the scene, He instructs people to care for and respect women. This is definitely outside of the norm! Remember that in the times of Christ, women did not have the same rights as men in any respect. Women were little more than property. So why is it that Jesus treats them with such respect, dignity, and love? In John 4, Jesus is speaking with a Samaritan woman, and does so kindly and openly. When his disciples see this, they begin asking each other why he is doing this, but they don’t interrupt. Jesus shows them that women, and the Samaritan people too, deserve respect so they can be saved.

In those times, a woman’s word held no weight in a court of law, so why would God have women be the first witnesses to Jesus’ resurrection? If this was a hoax concocted by his disciples, they would never have picked women to be the first to spread the story! They would have hired well-respected men in positions of authority to tell others about Jesus coming back to life. Instead, the angels appear first to Mary and other women, and tell them to let others know. Mary runs and gets Peter and John, who return with her to the empty tomb. The men are saddened by what they see and leave to go home – Mary stays and weeps, and then Jesus arrives and asks her why she is crying. After Jesus speaks her name, she recognizes him and realizes he is alive. She is the first person to see Jesus alive after His resurrection! That is an incredible honour, and it was given to women.

Throughout the Bible, there are many instances of strong women: Sarah, Ruth, the daughters of Zelophehad, Priscilla, Hannah, Ester, and many others. Women play a crucial part in the story the Bible and deserve to be honoured and respected.

Sunday, November 24, 2019

How Do You Believe In God, Miracles, And The Bible And Justify It Intellectually?


This is my first foray into answering some questions based on Christian Apologetic. I posted a question out on Facebook page and had a number of people respond with questions and comments. Here in my Blog I will be answering each of those questions as I finish some research and get the time to create a post for them.

I invite those who have additional questions to please ask them of me - I am not a scholar, I do not have degree in Theology, and I didn't stay at a Holiday Inn last night. 😎 But I am a believer in Jesus as my Saviour, and I didn't come to that conclusion easily. I still have a lot of questions, and I continue to seek answers in my faith. So while I may not immediately have the answer about God, I am willing to do the research needed to find answers for us both.

Here is a screenshot from the Facebook post, talking with Michael A Ventrella, to set the scene so to speak, about the first question from that post.

 

Question
OK, the biggest mystery to me is this: How do religious people who believe in science and evidence and don't fall for believing in supernatural things or astrology justify their belief in organized religion with all its trappings?

In other words, I can understand people who say they believe in god but not in angels and devils and all the magic in the Bible, but how can you believe in those kinds of things and justify it intellectually?


Answer:
This is a good question. Most often it goes hand-in-hand with questions like:
·        “Isn’t God just the same as believing in fairies, dragons, and leprechauns?”
·        “Is faith in religion delusional?”
·        “You are a scientist! How can you possibly believe in God if you have work in (insert area of study here)?” Those areas of study can be biology, physics, chemistry, mathematics, astrophysics, archaeology, and many more.

Let’s start with a basic premise that if God is real, then this is a God who made the universe, and a being with that immense amount of power does have the power to perform miracles, walk on water, raise people from the dead and other supernatural phenomena, and angels and other spiritual beings then must be real too.

I would also like to add in an observation that people (including myself here) need to look information with an open mind, instead of with a pre-conceived end in mind. This is true for everyone, atheist, creationist, and agnostic alike. Blaise Pascal is reportedly quoted as saying “People almost invariably arrive at their beliefs not on the basis of proof but on the basis of what they find attractive.” If what we are seeking is evidence for or against there being a God, we need to pursue the goal of evidence first without skewing it either way in advance.

In a forensic crime scene, investigators need to look at the evidence and follow the trail – they cannot decide who the criminal is and then make the evidence fit their case. Crime scene investigators take all the evidence they can find and come to the most reasonable conclusion. This is why court cases need to be proven “beyond a reasonable doubt”. They are not looking for 100% - there is always room for doubt, but they need to prove a case so that the most reasonable conclusion is what a jury and judge find a verdict on. 1

Similarly, we need to look at the evidence for God and find out if it is accurate or not. Can we make the case that the best explanation for certain things is God, or some other cause?

Something that usually surprises a lot of people is that famous historical scientists Galileo, Kepler, Pascal, Boyle, Newton, Faraday and Clerk-Maxwell were all firm and convinced believers in God.2 Many scientists look at the complexity of the universe, the mathematical improbability of life arising from nothing, and rationalize that there had to be some form of Intelligence in order for there to be an Intelligent Design. The complexity in life and its origin cannot be explained simply by natural causes – greater and greater forms of complex life do not arise with gradual change. The fossil record shows explosions of life very suddenly not slowly over great periods of time, and it and all current life forms show reproduction after their own kind rather than morphing into other species.

It has been stated by mathematicians that the probability of the universe existing in the exact way it is now is an astronomically huge number, so infinitesimal a chance that they can just call it impossible. There are others who argue that with probability maths, the existence of anything can be explained simply in a formula that accounts for incredibly small chances. Regardless of which side of the fence you are on, there is still a question that both have to answer: what started it all? What was the moment before? If we assume that the Big Bang is an accurate depiction of the beginning of the universe, then what about the moment before the bang? There had to be something or someone to kick off the chain reaction to start it all.

Some try to get around this and state that if there are an infinite number of universes, most of which don’t support life as we know it but a few that do, we would eventually get around to having our universe just the way it is. They claim this is a naturalist explanation for origins, but this still doesn’t answer the question; ok, fine, there are infinite number of universes, but there still needs to be that moment before the machine started cranking out infinite universes…what caused it to start?
Even when atheistic scientists point to natural explanations for the origin of the universe, they still need to explain it with something supernatural in the end. For example, some scientists have admitted that the development of life on Earth from random chemicals and such coming together at the early stages of the planet’s creation is not possible, so they submit that the seeds of life came from extra-terrestrial origin and had to have been dropped here at some point (Panspermia Theory).3 The challenge with this theory, assuming it was correct, is that it still doesn’t explain origin of life, it just pushes the explanation back one more step – ok, if bacteria from a comet fell to Earth, or intelligent aliens purposefully dropped seeds of life here, where did that bacteria or the aliens come from? There still has to be something that created them before they could be placed on Earth.

In this universe, we are limited to looking from the inside out, but whatever created the universe has to have the capability of looking from the outside in. There is no natural explanation for this yet – the most reasonable explanation is some type of Intelligent power. We’re not saying the God of the Bible yet, we’re just seeing that the evidence points more and more to a Divine Intelligence, instead of random chance.

Stephen Hawking lectured on “The Beginning of Time”4. The summary of it is that there was a beginning to the universe (the Big Bang) and it was the start of energy, matter, space, and time. (Side note that there are other papers that have possible theories to go against this, but they have not been proven out, and have a number of their own flaws to contend with).  The inclusion of time as having a beginning is important. How do we get a beginning, a starting point to the universe, from within the universe itself? As we mentioned above, something that exists within the universe could not have created the universe – whatever function, being, intelligence, machine, will, or process that started creation had to exist previous to the universe so that it could create it. The Bible describes God as existing outside of time, and because time has a beginning only a being that existed before time started and also exists outside of matter, energy, and space would be able to create it in the first place. This leaves God as the most reasonable explanation.

There are many unexplained phenomena that happen today. Many can be chalked up to luck, skill, coincidence, or sometimes aliens or government conspiracy. Even with all of those explanations, there are some that have no explanation at all. Are these miracles, or angels intervening on someone’s behalf? I admit that there are a lot of logical explanations that are possible, and I will still seek them out before blindly believing in something supernatural from God – but I don’t discount the possibility of God acting in some way. After all, if He really did create the universe, is it really so hard to believe that He could also heal someone, or send an angel to help you in some way?



Footnotes:
1 – A good person to listen to is J. Warner Wallace, a forensic detective. A couple of good YouTube videos that will go into more detail of studying a crime scene and using the same skills to investigate Biblical accuracy are:  https://youtu.be/DCHJbO-3-jA     https://youtu.be/ayJOAOQJh7E
2 – Excerpt taken from the book Can Science Explain Everything? by John C Lennox, a joint venture with the Oxford Centre for Christian Apologetics, Zacharias Institute, and The Good Book Company.
3 – Panspermia Theory from multiple sources and discussions, however a good summary can be found on Wikipedia here: https://en.wikipedia.org/wiki/Panspermia
4 – Lecture given by Professor S.W.Hawking, which can be found at http://www.hawking.org.uk/the-beginning-of-time.html

Sunday, May 15, 2016

The Stories of Monty Potter and Harry Python

I had a fun musing this weekend. It hit me on Saturday morning, unbidden, out of the blue.

What if you combined the comedic wit of  Monty Python, with the fantastic story of Harry Potter?

I immediately saw opportunity in this! Imagine two school mates at Hogwarts - Monty Potter and Harry Python - going to class, coming up with the most silly of stories, and getting into the most Riddikulus of situations.

I mean, consider it: it would stand to reason that the Ministry of Magic would be bound to have a section there somewhere for the Ministry of Silly Walks, wouldn't they?

How fantastic would it be to see:

Harry Python and the Holy Grail

The Life of Brian Potter (Harry's cousin)

Harry Python and the Contractual Obligation

Harry Python's Flying Circus

Magic could certainly produce some wonderful effects for the flying circus!

And with a little extrapolation, some more incredible skits would become brilliantly available, like Harry Python and the Castle of Spamalot.

And who would ever forget The Album of the Soundtrack of the Trailer of the Film of Harry Python and the Holy Grail? (Including a rare Hogwarts Choir version of "Always Look On The Bright Side of Life".)

Definitely very silly. What do you think?

Monday, November 2, 2015

Dungeons & Dragons 5th Edition Crafting And Magic Item Creation Rules

Magic Item Creation

Updated May 19, 2024
Image: Nerdarchy.com

I spent the greater part of a weekend searching the D&D Next books and online resources trying to find some good rules that made sense regarding Magic Item Creation, Buying/Selling, and general Crafting. I found none. I then spent another few hours searching for real-world examples of crafting times, costs, and miscellaneous notes to try and get a better understanding of what the process of crafting armour and weapons, among other items, would be and the cost associated would be.

The end result is that this is, in my opinion, one area that the 5th Edition rules fall short on.

In every case I found that the time and money involved in crafting items was far less. I also feel that the rules as outlined in the books don't allow for an element of chance for something to go right or wrong during the crafting process, and they also don't account for the possibility of a character's greater practice and skill to shine through. Obviously, a master craftsman should be able to create something faster, and/or with higher quality, than a novice.

The rules written here are designed to allow for a structure to follow, and should fit most case scenarios in a D&D campaign. The most important rule to remember is that these are guidelines only – there are certainly situations that may arise that require discussion as they may not logically fit what is presented here.

Information here has been taken from the DMG (page 128 – “Crafting a Magic Item”; page 129-130 “Selling Magic Items”, and the Magic chapter in general) and the PHB (“Downtime Activities - Crafting” page 187), as well as several hours research online into blogs on other players considerations on crafting, and modern day armour, weapon, jewellery, and general goods crafting.

Note that the guideline costs below apply to permanent items – all consumable items cost ½ the amount of a permanent item of the same rarity. In all cases, the DM is the final word on what happens in their campaign - feel free to use all or part of these rules for your game.

These rules will be tweaked as time goes on in our home game. If you have suggestions, please leave them in the comments below!

A Note about Skill Checks

There are several locations in this text when skill checks are called for, and the DC listed. In most cases, the actual Ability Score or Skill used for this check is not mentioned – this is intentional. Sometimes the requisite check will be obvious, and other times it will require a discussion with the DM and Player to determine what skill or ability should be used.

For example, a character crafting a necklace might assume that Dexterity is the ability check to make to craft the item; however a Monk may argue that she spends 6 hours in secluded meditation, focusing on the intricate design of the gold and gem inlays, seeing the entire finished product in her mind’s eye before beginning construction. The DM may allow the character to use their Wisdom instead, to show their discipline to their craft in a different way.

Another example is how different tasks for the same product may require a number of rolls to accomplish a single craft. Continuing the example of the Monk crafting a necklace, the rolls required may be determined by what task is being accomplished; she might use Strength or Constitution to smelt the gold material, Dexterity to craft the fine wrought gold into a necklace, and Charisma to sell it after it is complete.

Basics of Magic Item Crafting

There is a list of requirements a character must have in order to craft a magic item:
  • Formula: a plan, blueprint, or recipe, that describes the construction of the item
  • Be a spellcaster with spell slots
  • Must be able to cast any spells that the item can produce
  • Material component cost
  • Gold cost
  • Time cost

In addition, every item crafted also has a minimum level requirement, as shown in the Crafting Magic Items table (DMG and listed below in the Gold Cost section for reference). All of the above requirements must be met in order for a magic item to be crafted. We will discuss how this is accomplished in more detail in each section below.

A Note about Scrolls and Potions

In our home games, we noted that the cost and time to make relatively minor magic items, like spell scrolls and potions, were high enough that it became prohibitive for players to bother pursuing it. After additional review of many other posts and commentary online, review of optional rules, and our own discussion around the table, we agreed that halving the cost for scrolls and potions seemed to be fair. If a player is crafting their own Spell Scroll or Potion, all of the costs listed below should be halved: this includes materials, gold, and time.

For a little further clarification, the player who is crafting such an item already knows the spell they need to cast to create the item, and they are already familiar with its casting and usage (presumably that's why they have it in their spell book or list of known spells). This familiarity should allow them to craft these items more quickly than others.

Formula

A formula is required to craft any magic item, regardless of its material construction, arcane or divine source, permanence, or type. Formula can come in all shapes and sizes, similar to a wizards spell book, so one might be found on a piece of parchment, a stone tablet, or carved into a plank of wood, depending on who it was who scribed the formula in the first place. 

Note that some items to be crafted have a formula inherently built in, like writing out a Spell Scroll, so a separate Formula may not be necessary. For example, a Wizard who is scribing a Spell Scroll already has the spell written down in their spell book, and has memorized the spell for casting it (as you need to effectively cast the spell in order to 'apply' it to the scroll you are scribing it into), so in this case a separate formula is not necessary. If the player feels that other circumstances also eliminate the need for a separate and specific formula, the DM can rule that it is not required for that specific case. 

Formulas are not consumed in the process of crafting the magic item.

If a character does not have a formula available, there are still options on crafting a magic item: Experimentation or Disenchanting/Reverse Engineering.

Experimentation

A character may decide to go ahead with the process of crafting a magic item without a formula. This immediately doubles the time and gold cost for the item, and runs the risk of failure. After the costs have been completed, roll on the following table:

Item Rarity
Check DC
Common
DC 15
Uncommon
DC 20
Rare
DC 25
Very Rare
DC 30
Legendary
DC 35

A failed attempt (lower than the required DC) to discover a formula expends all of the material components, gold, time, and any other costs, and produces no result.

A successful attempt (equal to or higher than the required DC) produces a Formula on how to craft the item in question, but not the item itself.

On a critical success (equal to or higher than 10 + the required DC) produces a Formula on how to craft the item in question, and a Prototype.

Image: thecampaign20xx.blogspot.com

Prototypes

In most cases, a Prototype is a regular working item as intended, with one additional difference that other items of its type do not have. Often these differences are cosmetic only, but sometimes they can be Flaws or Advantages. If a prototype is created, roll on the following chart to determine if the item has additional characteristics or not. Use the following modifiers based on the rarity of the item created (the more epic the item, the more likely it is to have a distinctive characteristic):
  • Common 0
  • Uncommon +2
  • Rare +3
  • Very Rare +5
  • Legendary +8

d20 Roll
Result
1 to 11
No Characteristics
12 to 13
Flaw
14 to 19
Cosmetic change
20+
Advantage

The DM may allow additional bonuses or penalties to this roll depending on the circumstances. The exact nature of the Flaw or Advantage is up to the Player and DM to discuss and agree upon, and may be comical, dark, sinister, useful, or just an amusement. Some examples include:

  • A Wand of the War Mage +1 that can also convert coins into caltrops
  • A +1 Weapon that has the Returning quality, so that it always returns to the owners hand after being thrown
  • A suit of +1 armour that also has the ability to change colour with a command word (may be any colour, or limited to a selection of three)
  • A broom of flying that also has a 15% chance whenever it is being used to leave a trail of fresh growing flowers as it passes over land
  • A Singing Sword may accidentally have 2 personalities, one in the blade and one in the hilt, with opposing alignments, and they fight and bicker all the time

Ultimately, this list is up to your imagination only! For additional suggestions, I would recommend going over to http://donjon.bin.sh/ to view the fantastic random generators available there.

Disenchanting / Reverse Engineering

A character can Disenchant an item in order to learn the Formula of how to craft the item. This process destroys the item completely, in exchange for the knowledge of how to make more.

Not anyone can disenchant an item – the following prerequisites must be met first:
  • Must have Arcana as a trained skill (or Religion if the item is Divine in nature; other skills may be substituted if the DM and Player agree)
  • Must be proficient in the tools related to the item (for example, Smith’s tools for a sword)
  • Must have the related tools available
  • Must spend 4 hours of time working on the deconstruction of the item, per level of rarity – this time commitment must be completed within a 3 day period of time
    • Common – 4 hours
    • Uncommon – 8 hours
    • Rare – 12 hours
    • Very Rare – 16 hours
    • Legendary – 20 hours

Two or more characters can work on this process together in order to satisfy all of the skill requirements, however all characters involved must complete the full time commitment required, or the item is destroyed and automatically fails to produce a Formula.

Success of this attempt is based on the Rarity of the item. This is based on the Arcana, Religion, or other skill check determined to be relevant to the item. It is possible that particularly complicated items may require more than one roll, at the DMs discretion.

Item Rarity
Check DC
Common
DC 5
Uncommon
DC 10
Rare
DC 15
Very Rare
DC 20
Legendary
DC 30


Spellcasting Ability

Crafting a magic item requires the character to be a spellcaster with spell slots, and have the ability to cast any spells that the item can produce.

Either of these requirements can be met by one character (a Cleric with the Cure Wounds spell for a Healing Potion, for example), or it can be met by items or other characters to satisfy the requirements (a Wizard with spell slots working together with a Thief that has the Use Magic Device ability using a Wand of Cure Wounds, for example).

Material Component Cost

The Material Components for a crafted item are generally fairly obvious – a sword requires the metals to make the sword, and possibly leather to fashion the hilt from. Spell requirements are listed in the description of the spell.

There may be issues where the crafting becomes more complicated, such as if the crafter decides to make the sword out of silver instead of iron or steel,  use silk obtained from a Djinn to craft the handle, and an diamond edged tool to etch runes into the blade before it cools on its final shaping. These requirements may be cosmetic only, may add functionality, or be a requirement of the spells being cast upon, among other things. For this reason, specific costs for material components can vary greatly, and so base costs are not listed here. A good rule of thumb for weapons, armour, and basic items that are already in the PHB, just use the listed cost for a mundane item of the same type.

As long as all material costs are covered, the item can be crafted.

Gold Cost

The thought is sure to come to everyone’s mind, “Why is there a Gold cost when I have already purchased all the material components required for the crafting of the item?”

The Gold cost listed in the rules stand for things required other than the material components. It represents daily living costs of room and board, and materials used other than the obvious already obtained, such as wood or coal for the forge, replacement of broken tools during the crafting process, needle and thread, buckets of water, and many other possibilities.

It could be argued that if the character owns their own estate or has other means of covering these costs, that some of these costs should be reduced. This requires discussion with the DM on a case-by-case basis to approve.

Base costs are listed in the DMG, and are copied here for ease of use.

Crafting Magic Items
Item Rarity
Creation Cost
Minimum Level
Common
100 gp
3rd
Uncommon
500 gp
3rd
Rare
5,000 gp
6th
Very Rare
50,000 gp
11th
Legendary
500,000 gp
17th


Time Cost

All things take time, and crafting is no exception. The time cost must be spent in order to craft the item in question. Characters may wish to rush their work, based on time constraints, or may have such exceptional skill that the work itself doesn’t take as long as it may for a common labourer.

By the book, a character makes progress on an item at a rate of 25 gp per day, based on the Crafting Cost table listed in the Gold Cost section above.

If a character wishes to speed the process up, their skill check suffers a penalty based on the rarity of the item, and how much faster they are wishing to speed the process up. A character cannot speed the process up by greater than 50% of the full estimated time, unless the skill checks themselves dictate otherwise (see Making the Skill Check section below).


Rarity
DC modifier penalty
Common
No change
Uncommon
-1
Rare
-2
Very Rare
-3
Legendary
-5

Time Reduction
DC modifier penalty
10%
-1
20%
-2
30%
-4
40%
-6
50%
-8


Work Shops

Access to a workshop can modify a craft roll by altering the time, cost, or end value of the item crafted. Depending on the item being created a workshop may be required (a forge to craft arms and armour) or not at all (clothing and small objects). It may also be a requirement of the nature of the item itself to have a workshop, possibly of a specific type, location, or racial influence.

If no workshop is being used, the time, cost, and other factors may be increased at the DM's discretion, or may not be possible at all.
  • Lower quality workshops may provide penalties to die rolls, if applicable
  • High quality workshops may provide bonuses to die rolls, if applicable
  • Very Rare and Legendary items must be crafted in a high quality workshop
  • High quality workshops never provide a bonus to a die roll for Legendary items

 A workshop can aid in the efforts to craft an item, based on the chart below.

Workshop Quality
Example
DC Modifier
Poor
Small village, or location with no access to major trade route
-2 to 0
Average
Common town, some trade access
-1 to +1
Good
Town with a strong trade presence
0 to +2
Exceptional
Strong trade presence, mage or academic guild, major town or city
+1 to +3
Unique
Castle, Palace, or other Major Library, Guild, or similar organization
+2 to +4


Making the Skill Check

Image: thecampaign20xx.blogspot.com

The Skill Check for item creation can be handled in two ways: one check at the end of the allotted time, or a check made daily or weekly during the crafting process.

If the check is made once, it provides a quick and simple way to determine the outcome of the crafting; success or failure. This allows the check to be completed quickly so that the game can resume for the party.

If the check is made routinely throughout the crafting process, it can enhance the experience for the character, and more accurately depicts what the crafting procedure would be like. This also makes it possible to have the chance of saving an almost failed build - for example, if 4 rolls were being made during the creation and the 3rd roll failed by a small amount (~less than 4 from the DC) the DM may allow the player to recover the the project by adding 15% to the cost and time and making the roll again. If this roll succeeds, the project continues; if it fails, the creation fails and the player would need to start over.

The choice of which to make is largely up to the Player and DM to agree on. It is suggested that for Common and Uncommon items one check be made for the entire process. For Rare and higher items, use graduated rolls; Rare 2 rolls, Very Rare 4 rolls, and Legendary 6 rolls.

To make the roll, consult the Results table below.

Results Table
DC Check
DC
Result
0 to 10
The attempt failed; the day’s efforts are wasted. Time and cost are still expended and the project does not progress.
11 to 18
Normal success
19 to 23
Good quality; the days efforts produced a 50% increase in productivity
24 to 29
Excellent quality; the days efforts produced a 75% increase in productivity
30 +
Masterwork quality; the days efforts produced double the expected productivity

Final Thoughts

As always, remember that everything listed here, and even the rules in the books themselves, are guidelines intended to help the party have an enjoyable experience! Adjust what needs to be adjusted so that it makes sense in your campaign. 

Lastly, make sure that you have clarity between DM and players about what you are doing. It is despairingly frustrating as a player to think you have everything understood, cast your dice, only to have the DM say something along the lines of "that isn't how that works", and your dice were for naught. When both player and DM have clarity and agreement on what rules are set, it is much easier for everyone to accept what the dice decide. Enjoy!

Tuesday, May 13, 2014

God and Science CAN actually work together

I have been delaying weighing in on the topic of God vs. Science for a long time now, and have been unwilling to do so for mainly one reason - I don't see the point in creating a debate, and quite frankly don't have the time (or patience) to argue with people. You have your opinion, I have mine...great! How about we leave it at that?

Personally I don't see why this debate continually rages on in the first place. Let people believe what they want to believe. If you believe in God, or are a Pastarastafarian, or believe solely in Evolution, or believe in nothing at all, that is your choice. Good for you.

One particular thing I don't understand is how some people will assume that a person who believes in God automatically is assumed to be ignorant of science. And a scientist is automatically assumed to be an atheist. (These are generalizations, I realize that, but based on posts in news and social sites it appears to be a fairly consistent statement.)

The fact is this simply isn't true. I know of many scientists who are believers in God. Actually, some of them only came to faith after they worked in their particular scientific field, and continue to strengthen their faith the more they discover in science. I also know of several people who are the opposite - they are pushed further and further away from believing in a divine entity of any kind, based on the evidence they find in the science they pursue.



So which one of these is "true"? Let me state that, in my humble (yet accurate) opinion, both of these situations are okay!

I am a Christian who happens to love science, and all the amazing, cool, wondrous discoveries human beings continue to make. No matter which side of the fence you are on, does it make it worth it to fight over it, point fingers, and generate heated debates? I don't think so.

I would like to illustrate this if I can with the following thought.

Let us assume for a moment that God was real. Regardless of what you actually believe in, just humour me for a moment and follow along. If God is real, then we can make an assumption that He already knows all there is to know about Science (everything we already know, and everything else that we haven't discovered yet). Is it really so hard a stretch of the imagination to think that maybe God is intelligent enough to know about science, too? After all, He created the universe, I think He knows a couple things. It leads me to think that He has created the precision in the universe, so that we, as naturally curious creatures, can pursue it. Yay science!

So what does that mean for atheists and agnostics? It doesn't change anything. You can continue to hold to your views that there is no divine entity, and turn to science for your answers. Great! See? No harm done.

Together let's keep pushing the boundaries of our understanding of scientific fact, theory, concept, and hypothesis! The only difference is that the atheist chooses to believe that we live in a universe that has arrived at its present state by random selection and chance, while I choose to believe that a greater power created these wonderful things for us to discover.

Either way, science is still cool!

I'll love you regardless of what your choices are, because Jesus does the same for me - loves me despite the stupid or smart choices I have made in life, the mistakes I've made or the successes I've had, the wrongs I've done or the good I have accomplished. Either way, His love is unconditional acceptance. So lets follow that example, and just learn to get along, shall we?

Monday, October 28, 2013

Funny things happen when you are tired...

Quick story:

Ever had one of those days where you are so exhausted that a pure caffeine IV drip would be unlikely to help pry your eyelids open?

I had a really busy weekend, and here I am on Monday morning at work going through my tasks, finished my XS Energy drink (I don't like the taste of coffee, so this is my caffeine source) and half-way through the morning I am trying desperately to keep the sleep in my eyes from clouding my vision. My eyelids are so heavy, it is doubtful if I could get my contact lenses in.

To wake up a little, I wander into the kitchen to get a glass of water. This is more for the exercise to get blood flowing in my system than it is to actually get something to drink.

I'm standing at the sink, cup held under the faucet of the water filter, my other hand twisting the knob, turning it, pulling it up and down...it won't budge! I'm starting to get a little angry....when I suddenly realize my hand is firmly grasping the spout of the soap dispenser, and not the toggle switch for the water filter at all.

Doh!

I laughed out loud and shook my head. The kitchen was empty, so no one else heard me (I think).

The good news is that I am much more awake now than I was previously - laughter is the best medicine for sleepiness, too, it seems!